Technical Skills
Platforms: Windows, Mac OSX, WP7
Languages: C/C++ (7 years), C# (2 years), PL/SQL (< 1 year), Java (< 1 year)
APIs: Unity, XNA, OpenAL, OpenGL
Software: Visual Studio, Unity 3D, XCode, Eclipse, TortoiseSVN
Work Experience
| Trax USA | Miami, FL |
| Junior Interface Programmer | February 2011 – Present |
- Create new or modify existing interfaces in PL/SQL
- Modify existing Java web services in Eclipse
| Firebeard Studios | Miami, FL |
| CEO & Game Programmer | November 2010 – Present |
- Responsible for business aspects involved in running a small studio
- Create mobile games for Windows Phone 7 using XNA
- Create mobile games for Android and iPhone using Unity 3D
| School Zone Publishing | Grand Haven, MI |
| Multimedia Programmer | June 2008 – November 2010 |
- Create new software for PC, Mac, and iPhone using Unity 3D
- Maintain existing proprietary cross-platform code base
- Update gameplay mechanics to engage and entertain kids
- Work closely with artists to polish games
- Work closely with QA specialists to find and fix bugs
Projects
“Unity Android Game Development by Example Beginner’s Guide”
Author
- Currently being written (beginning stages)
- Working with editor to help produce high quality book
- Book is written in a walkthrough style
- Beginner’s guide teaches reader to develop games for Android using Unity 3D
Catmull-Rom Demo
Programmer
- Created a demo in Unity Basic using C#
- Camera circles around a model following a predetermined path
- Pathing was implemented using Catmull-Rom algorithm
Golden Scholar Club: Start to Read
Multimedia Programmer @ School Zone Publishing
- Series of free apps that were designed to be read as books
- Developed in Unity Pro using C#
- App was implemented using old movie assets from other products which lead to…
- Implemented a plugin that decodes a MNG file and renders to a texture. This was implemented to overcome the lack of functionality of movie playback in the Unity software. This allowed us to have more control over rewinding and fast forwarding
- Implemented GUI and playback options (next page, previous page, narrator, etc)
My First Movies: Animal Antics
Multimedia Programmer @ School Zone Publishing
- Simple movie watching app
- Developed in Unity Advanced for iPhone using C#
- Implemented Menu and swipe gestures
Ziggurat Six
Programmer(Student) @ Full Sail University
- Developed an adaptive 3D positional sound system using OpenAL
- Created menus and HUD using Lua
- Created shaders in GLSL
Plague of the Zombies
Programmer(Student) @ Full Sail University
- Created tile engine in DirectX
- Created tile editor using DirectX in MFC
Education
| Full Sail University | Winter Park, FL |
| Bachelor of Science in Game Development | November 2007 |
Additional Information
- Game Developers Conference Associate
- Fluent in English and Spanish
- Fast Learner
- References available upon request
Click an icon to download a copy of my résumé.
| Word 97-2003 Format | Word Format | Portable Document Format |



