Memory Match

Memory Match
Genre: Educational Puzzle
Platform: iPad
Development Time: 3 Weeks
Team Size: One Programmer, Two Artists
Technology Used: Proprietary framework written in C++
Summary:

Memory Match is an educational memory game. Compete against the computer to see who can find the most pairs. The player finds pairs of cards by flipping them over two at a time. This was actually pretty fun to work on. This is my first iPad game published. You can find Memory Match in the iTunes store.

Images © 2010 School Zone Publishing

Written on April 26th, 2010. 0 Comments

My First Movies: Animal Antics

My First Movies: Animal Antics
Genre: Educational
Platform: iPhone
Development Time: 3 Weeks
Team Size: One Programmer, Two Artists
Technology Used: Unity iPhone Pro using C# for scripting.
Summary:

My First Movies: Animal Antics is both my first iPhone app and also my first Unity 3D app. You can download it from the iTunes App Store. Using the Unity iPhone Advanced engine, this app took about 3 weeks to make. It is a very simple video app to entertain kids. The part that took the longest was understanding how to build and work with the iPhone.

Images © 2009 School Zone Publishing

Written on January 20th, 2010. 0 Comments

Spelling 1-3

Spelling 1-3
Genre: Educational
Platform: PC, Mac
Development Time: 2.5 Months
Team Size: One Programmer, One Artist
Technology Used: Proprietary 2D game engine using C/C++
Summary:

Back in August or September 2009, I finished working on SpellDown. This is a game for kids in 2nd to 3rd grade. This was the first game I made for School Zone, from beginning to end. The point of the game is to compete, with either the computer or a second player, and get the high score by answering questions. It was bundled with Spelling 1-2, which I also worked on, and can be found here or at an Apple store. USA Today gave this bundle four stars in this review.

Images © 2009 School Zone Publishing

Written on January 20th, 2010. 0 Comments

Ziggurat Six

Ziggurat Six
Genre: Action
Platform: PC
Development Time: Five Months
Team Size: Five Programmers
My Role: Interface Lead, Audio Programmer
Technology Used by Me: OpenGL, OpenAL, Lua

High Concept:

It is the year 2138… mankind’s reach encompasses nearly the whole solar system… five colonies thrive, yet one force threatens to overwhelm them all… What is the secret of Ziggurat Six?

In an epic struggle for control of the galaxy’s power, grab your plasma gun and blow away hordes of supernatural monsters that threaten the stability of the colonies!

Background Info:

Ziggurat Six is a sci-fi action game created as student project while in Final Project at Full Sail.

I was in a development team of 5 students. We were Viking Jack. My official title was “Interface Lead”. As such I created the menu and HUD system. I also worked on some of the shaders using GLSL.

Download Ziggurat Six (27.8 MB)
Download Design Document (1.29 MB)

Written on January 20th, 2010. 0 Comments

Latest Work

Catmull-Rom Unity Demo
Pencil-Pal: Kindergarten
Pencil-Pal: Preschool
Square-Off

Latest Blog Posts

Aiming to be a game engine programmer

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