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	<title>Ernesto Rojo Jr&#039;s Online Portfolio</title>
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	<link>http://www.ernestorojo.com</link>
	<description>Aiming to be a Game Engine Programmer</description>
	<lastBuildDate>Thu, 23 Jun 2011 19:10:43 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>Overdue Update</title>
		<link>http://www.ernestorojo.com/blog/overdue-update/</link>
		<comments>http://www.ernestorojo.com/blog/overdue-update/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 19:10:43 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/?p=748</guid>
		<description><![CDATA[This update is long overdue! The last time I updated I had recently moved down to Florida. Since then I great number of things has occured.]]></description>
			<content:encoded><![CDATA[<p>This update is long overdue! The last time I updated I had recently moved down to Florida. Since then I great number of things has occured. I started working at a company here in Miami, working on software designed to help engineers maintain and repair airplanes. I&#8217;ve learned quite a bit working here. For one I had never worked with or used databases or web services. I think I enjoy working with the web services more because I work in Java which is more in tune to what I&#8217;m accustomed to. Unfortunately, the actual deployment and use of the web services still elude me. Similarly, I have no clue how to deploy an Oracle server, but I&#8217;m enjoying learning PL/SQL.</p>
<p>After that my big news is the coming of a little one. That&#8217;s right I&#8217;m going to be a father! While the thought is a bit daunting, I remain happy and excited. We&#8217;re still trying to figure out the logistics for the pregnancy and birth, but we&#8217;re confident all will go well. *Side note, these announcements are made in order of occurrence, not importance.*</p>
<p>Finally, my big professional game dev news: I&#8217;m writing a book, on Unity game development on Android, for Packt Publishing! Wow! I&#8217;m writing a book. I&#8217;ve been wanting to do something to give back to the game dev community, here&#8217;s my opportunity. I was originally planning to record webcast tutorials, but if a publishing compant wants me to do it for them instead, I&#8217;m game!</p>
<p>Thats about it from me for now. I&#8217;ll do what I can to update more often, but who knows. I&#8217;m not known as the blogger type.</p>
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		<title>Warning/Notice</title>
		<link>http://www.ernestorojo.com/blog/warningnotice/</link>
		<comments>http://www.ernestorojo.com/blog/warningnotice/#comments</comments>
		<pubDate>Sat, 29 Jan 2011 19:02:31 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/?p=550</guid>
		<description><![CDATA[Dear visitors, For those of you who recently visited my website, I strongly suggest you run a virus scan on your computer. Last night (January 28, 2011) I found out that my website had a virus. The website was recently paid visit by the spam fairy. It looks like one of the spam comments came [...]]]></description>
			<content:encoded><![CDATA[<p>Dear visitors,</p>
<p>For those of you who recently visited my website, I strongly suggest you run a virus scan on your computer. Last night (January 28, 2011) I found out that my website had a virus. The website was recently paid visit by the spam fairy. It looks like one of the spam comments came with a little gift. I don&#8217;t know how long the virus has been there, but the spams started appearing this past week. I was able to locate and eliminate the virus, but I felt it important to notify you all about this incident.</p>
<p>I&#8217;m sorry for any inconvenience this may have caused. Thank you for understanding.</p>
<p>Sincerely,<br />
Ernesto Rojo Jr</p>
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		<title>Merry Christmas</title>
		<link>http://www.ernestorojo.com/blog/merry-christmas/</link>
		<comments>http://www.ernestorojo.com/blog/merry-christmas/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 18:32:05 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/?p=526</guid>
		<description><![CDATA[Merry Christmas to those who celebrate it; Happy Holidays to those who don&#8217;t; And Happy Winter Solstice (though a bit belated) to the rest of you. I hope everyone is having a good December. Updates since October: I started my own game studio, Firebeard Studios. So far it&#8217;s just me and possibly Kemp Lyons. We&#8217;re [...]]]></description>
			<content:encoded><![CDATA[<p>Merry Christmas to those who celebrate it; Happy Holidays to those who don&#8217;t; And Happy Winter Solstice (though a bit belated) to the rest of you. I hope everyone is having a good December.</p>
<p>Updates since October:</p>
<p>I started my own game studio, Firebeard Studios. So far it&#8217;s just me and possibly <a href="http://thekempest.blogspot.com/" target="_blank">Kemp Lyons</a>. We&#8217;re both still doing our own stuff, since the company doesn&#8217;t really have money. I did get some help from some artist friends, and I&#8217;m currently developing a Solitaire game for Windows Phone 7. It&#8217;s nothing big, obviously, just a little something to us started. This should be a fun endeavor.</p>
<p>I&#8217;m immediately available for work! Hire me! I&#8217;m willing to relocate, so I don&#8217;t care where the job is. My career goal is to get into engine development, but since I have experience in gameplay programming, I&#8217;ll start there. My main coding language is C++ and I also have experience working with C# using the XNA framework and Unity 3D.</p>
<p>Speaking of Unity 3D, I was kind of bored yesterday, so I made a demo of a camera pathing system. It&#8217;s a simple implementation of a Catmull-Rom spline. The camera bounces around a little when approaching the control points, but I&#8217;m not really concerned about that. You can find the playable demo <a href="http://www.ernestorojo.com/projects/catmull-rom-unity-demo/" target="_self">here</a>.</p>
<p>Alright, that&#8217;s all for now. I hope every has a safe and enjoyable holiday season.</p>
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		<title>Catmull-Rom Unity Demo</title>
		<link>http://www.ernestorojo.com/projects/catmull-rom-unity-demo/</link>
		<comments>http://www.ernestorojo.com/projects/catmull-rom-unity-demo/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 17:41:03 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Personal Projects]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[camera path]]></category>
		<category><![CDATA[catmull-rom]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[project]]></category>
		<category><![CDATA[spline]]></category>
		<category><![CDATA[unity 3d]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/?p=517</guid>
		<description><![CDATA[Development Time: Three Hours Technology Used: Unity 3D using C# for scripting Summary: This demo shows my implementation of a Catmull-Rom spline. A Catmull-Rom spline is a variation of a cubic Hermite spline, where the tangents for a control point is calculated using half the distance from the previous point to the next point. At [...]]]></description>
			<content:encoded><![CDATA[<h5><span style="color: #555555;">Development Time: </span><span style="font-weight: normal; font-size: 13px;">Three Hours</span></h5>
<h5><span style="color: #555555;">Technology Used: </span><span style="font-weight: normal; font-size: 13px;">Unity 3D using C# for scripting</span></h5>
<h5><span style="color: #555555;">Summary: </span></h5>
<p>This demo shows my implementation of a Catmull-Rom spline. A Catmull-Rom spline is a variation of a cubic Hermite spline, where the tangents for a control point is calculated using half the distance from the previous point to the next point. At first I was going to implement a standard cubic Hermite spline, but decided that a Catmull-Rom was a simple enough variation that would save time in calculating the proper tangents. This demo was partially inspired by a presentation I saw by <a href="http://www.truethought.com/bio_squirrel.htm">Squirrel Eiserloh</a> at GDC in 2009.</p>
<p>There is a known bug, which causes the camera to bounce a little when reaching the target control point. That could simply be caused the placement of the control points. The pathing works just fine, so I&#8217;m not concerned with how smooth the transition is. I&#8217;m sure a bit of tweaking would fix it.</p>
<h5><span style="color: #555555;">Playable Demo: </span></h5>
<p><em>Please view the full post to see the Unity content.</em></p>
<h5><span style="color: #555555;">Source Code: </span></h5>
<p><a href="http://www.ernestorojo.com/files/projects/catmullrom/source.zip">Click here for the source code (zip 38.1MB)</a></p>
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		<title>Happy Halloween</title>
		<link>http://www.ernestorojo.com/blog/happy-halloween/</link>
		<comments>http://www.ernestorojo.com/blog/happy-halloween/#comments</comments>
		<pubDate>Fri, 29 Oct 2010 13:59:08 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/portfolio/?p=394</guid>
		<description><![CDATA[I'll start off by wishing everyone a safe and Happy Halloween.

I know I'm really bad at posting updates, but I've mostly been busy for one reason or another. It's time for some news updates:]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll start off by wishing everyone a safe and Happy Halloween.</p>
<p>I know I&#8217;m really bad at posting updates, but I&#8217;ve mostly been busy for one reason or another. It&#8217;s time for some news updates:</p>
<p>I&#8217;m finally married! WooHoo! Here&#8217;s an interesting fact, which Amanda will enjoy. So I was married on October 10, 2010, or 10/10/10 in shorthand. If we remove the slashes and say 101010 in binary, the decimal representation is 42. As all Hitchhikers will know, 42 is the answer to the ultimate question of life, the universe, and everything.</p>
<p>Firebeard Studios, LLC should be complete soon. I&#8217;m planning on filing the papers at lunchtime. Should be fun! I&#8217;m planning starting off by making a couple of Windows Phone 7 games. We&#8217;ll see how things go after that.</p>
<p>Speaking of Windows Phone 7, Charles Petzold just finished his latest book: &#8220;Programming Windows Phone 7&#8243;. He was awesome enough to <a title="ProgrammingWindows Phone 7" href="http://blogs.msdn.com/b/microsoft_press/archive/2010/10/28/free-ebook-programming-windows-phone-7-by-charles-petzold.aspx" target="_blank">provide it for free</a>. Microsoft changed the XNA creators club website. It&#8217;s now known as the <a title="App Hub" href="http://create.msdn.com/en-US/" target="_blank">App Hub</a>. It&#8217;s the same website, they just changed it&#8217;s look and name. At least I haven&#8217;t seen any difference. But they do have some really really <a title="Education Roadmap" href="http://create.msdn.com/en-US/education/roadmap" target="_blank">nice tutorials</a> on programming for Windows Phone 7 or XNA 4.0.</p>
<p>That&#8217;s all the news I have for now.</p>
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		<title>I&#8217;m amazed by spam</title>
		<link>http://www.ernestorojo.com/blog/im-amazed-by-spam/</link>
		<comments>http://www.ernestorojo.com/blog/im-amazed-by-spam/#comments</comments>
		<pubDate>Wed, 29 Sep 2010 19:45:57 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/portfolio/?p=391</guid>
		<description><![CDATA[But not the kind you eat. As some of you may have noticed, I recently gave my website a facelift. Since I was upgrading to WordPress 3.0, I actually created a new website using new themes that were designed specifically for WP3. After that I transfered some of the posts, etc. Anyway, I&#8217;m amazed by [...]]]></description>
			<content:encoded><![CDATA[<p>But not the kind you eat. As some of you may have noticed, I recently gave my website a facelift. Since I was upgrading to WordPress 3.0, I actually created a new website using new themes that were designed specifically for WP3. After that I transfered some of the posts, etc.</p>
<p>Anyway, I&#8217;m amazed by how quickly spam comments build up, even when my website is just a small site for my portfolio. The silly part is that the spammers aren&#8217;t even posting to my latest blog entry. They&#8217;re commenting on an old portfolio post. They don&#8217;t even make sense. Most of them are the same comment, and they&#8217;re all like &#8220;Oh hey, that was a great post! It was very informative and you answered a lot of great questions I&#8217;ve had for a long time.&#8221; So I&#8217;m sitting here wondering, &#8220;Really? Because that post was just a bunch of pictures.&#8221;</p>
<p>Anyway, I don&#8217;t want to drag this post on. I just felt like commenting about the silliness of spammers. In fact, I wish to challenge spammers. I don&#8217;t care if you continue to spam my website, as I&#8217;ve got plenty of filters that will catch them. So, I challenge you to post comments on my website that are relavent to the post you are commenting on. Make me think twice about your comment. &#8220;Is this really spam? Or should I approve it?&#8221; Those are the questions you need to get me to think. *slaps spammers with gauntlet*</p>
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		<title>Pixel Rawr Logo Animation</title>
		<link>http://www.ernestorojo.com/blog/pixel-rawr-logo-animation/</link>
		<comments>http://www.ernestorojo.com/blog/pixel-rawr-logo-animation/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 02:50:20 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/portfolio/?p=383</guid>
		<description><![CDATA[So, as many of you might know, I've been working towards starting my own game studio. Right now the working title is Pixel Rawr Games. There are so many ways to distribute games now, it seems like a perfect time to do so. Since I'm mostly doing everything by myself, I'm starting small.]]></description>
			<content:encoded><![CDATA[<p>So, as many of you might know, I&#8217;ve been working towards starting my own game studio. Right now the working title is Pixel Rawr Games. There are so many ways to distribute games now, it seems like a perfect time to do so. Since I&#8217;m mostly doing everything by myself, I&#8217;m starting small. Short of making a pong game, I figured the next smallest game to make is Solitaire. So that&#8217;s what I&#8217;m making. I&#8217;m working on a simple solitaire game for Windows Phone 7 which is slated to be released in October for EU and November in US. So, my goal is to finish and ship my solitaire game by November 1st. Seems pretty easy and reasonable to me. If I see that I&#8217;ll be able to finish early, I want to get a second game out for the same deadline, Euchre.</p>
<p>I think the challenge for me is not the actual making of a Solitaire or Euchre game, it&#8217;s learning Silverlight well enough to pull it off. Since Solitiare and Euchre are both card games, I felt that Silverlight for Windows Phone was a better fit than XNA.</p>
<p>Well, without further ado, you can go <a title="Pixel Rawr Logo" href="http://www.ernestorojo.com/portfolio/projects/pixel-rawr-logo/" target="_self">here </a>to see the logo animation. Please keep in mind, this is my first attempt at video editing. If you have any constructive comments or criticisms, please let me know. I&#8217;m all for changing it. I&#8217;m open to suggestions on logo style, font, shape, color, etc. Also, Pixel Rawr is a working title, so I&#8217;m open to suggestions on that as well. I&#8217;m not really thrilled about that name. Interestingly enough, I just read an <a href="http://www.joystiq.com/2010/08/20/whats-in-a-name-irrational-games/" target="_self">interview with Ken Levine</a> from Irrational Games, whom said that that name was the one they hated least. So fun times.</p>
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		<title>Pixel Rawr Logo</title>
		<link>http://www.ernestorojo.com/projects/pixel-rawr-logo/</link>
		<comments>http://www.ernestorojo.com/projects/pixel-rawr-logo/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 02:27:24 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Personal Projects]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[after effects]]></category>
		<category><![CDATA[logo]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/portfolio/?p=385</guid>
		<description><![CDATA[Development Time: 4 hours Software Used: After Effects CS3 &#38; Soundbooth CS3 Summary: This is a logo animation I created for my game studio. It&#8217;s my first attempt at video creation. This was done in After Effects CS3 in about 4 hours. One of those hours was finding and modifying audio for the video. Audio [...]]]></description>
			<content:encoded><![CDATA[<h5><span style="color: #555555;">Development Time: </span><span style="font-weight: normal; font-size: 13px;">4 hours</span></h5>
<h5><span style="color: #555555;">Software Used: </span><span style="font-weight: normal; font-size: 13px;">After Effects CS3 &amp; Soundbooth CS3</span></h5>
<h5><span style="color: #555555;">Summary: </span></h5>
<p>This is a logo animation I created for my game studio. It&#8217;s my first attempt at video creation. This was done in After Effects CS3 in about 4 hours. One of those hours was finding and modifying audio for the video. Audio was modified in Soundbooth CS3. This animation was made before the company name was finalized and is not currently used. Overall, I had fun working on this.</p>
<p style="text-align: center;"><iframe src='http://player.vimeo.com/video/14516855?title=0&amp;byline=0&amp;portrait=0' width='400' height='225' frameborder='0'></iframe></p>
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		<title>Hello again</title>
		<link>http://www.ernestorojo.com/blog/hello-again/</link>
		<comments>http://www.ernestorojo.com/blog/hello-again/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 20:07:19 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/portfolio/home/?p=281</guid>
		<description><![CDATA[So! how's everyone doing? It's been a long time since I last updated my site. I've been really busy with work, school, and the wedding. Everything is going well, though. I've been working on some side projects, mostly for Windows Phone 7. I've been spending a lot of time learning Silverlight and XNA 4.0. Mix in some Adobe After Effects and you've got yourself a nice/decent intro for some games.]]></description>
			<content:encoded><![CDATA[<p>So! how&#8217;s everyone doing? It&#8217;s been a long time since I last updated my site. I&#8217;ve been really busy with work, school, and the wedding. Everything is going well, though. I&#8217;ve been working on some side projects, mostly for Windows Phone 7. I&#8217;ve been spending a lot of time learning Silverlight and XNA 4.0. Mix in some Adobe After Effects and you&#8217;ve got yourself a nice/decent intro for some games.</p>
<p>So in the spirit of learning new things, I found a <a href="http://www.nazspace.com/wp/2008/02/11/template-game-state-management/">Visual Studio Template</a> for making an XNA game already with game state management and an asynchronous loading screen. It&#8217;s really nice, except it doesn&#8217;t work on XNA GS 4.0. Perhaps it might work on 3.1, but I&#8217;m trying to make games for Windows Phone 7, so that&#8217;s kinda useless. So, I ended up making a new template. You can follow the same steps used in the linked site.</p>
<p>Here&#8217;s the new template: <a href="http://www.ernestorojo.com/files/Xna-GameState-WindowsGame.zip">GameStateManagementWindows.zip</a><br />
All of the credit for code included in the zip goes to Nazeeh and Microsoft. I did modify some code so that it can compile, but it was a grand total of 2 lines that were changed. Other than that, I repackaged the project so it will open in Visual Studio 2010 using XNA GS 4.0.</p>
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		<title>Pencil-Pal: Kindergarten</title>
		<link>http://www.ernestorojo.com/projects/pencil-pal-kindergarten/</link>
		<comments>http://www.ernestorojo.com/projects/pencil-pal-kindergarten/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 17:28:37 +0000</pubDate>
		<dc:creator>vogles</dc:creator>
				<category><![CDATA[Professional Projects]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[kindergarten]]></category>
		<category><![CDATA[project]]></category>

		<guid isPermaLink="false">http://www.ernestorojo.com/portfolio/home/?p=269</guid>
		<description><![CDATA[Genre: Educational Platform: iPad Development Time: 1.5 Months Team Size: One Programmer, One Artist Technology Used: Proprietary framework written in C++ Summary: Pencil-Pal: Kindergarten is an app for the iPad that was ported over from the PC and Mac. There are several sections that help kids learn things like the alphabet, numbers, and patterns. My [...]]]></description>
			<content:encoded><![CDATA[<h5><span style="color: #555555;">Genre: </span><span style="font-weight: normal; font-size: 13px;">Educational</span></h5>
<h5><span style="color: #555555;">Platform: </span><span style="font-weight: normal; font-size: 13px;">iPad</span></h5>
<h5><span style="color: #555555;">Development Time: </span><span style="font-weight: normal; font-size: 13px;">1.5 Months</span></h5>
<h5><span style="color: #555555;">Team Size: </span><span style="font-weight: normal; font-size: 13px;">One Programmer, One Artist</span></h5>
<h5><span style="color: #555555;">Technology Used: </span><span style="font-weight: normal; font-size: 13px;">Proprietary framework written in C++</span></h5>
<h5><span style="color: #555555;">Summary: </span></h5>
<p><em>Pencil-Pal: Kindergarten</em>  is an app for the iPad that was ported over from the PC and Mac. There are several sections that help kids learn things like the alphabet, numbers, and patterns. My responsibilities included adjusting gameplay to be intuitive for the iPad. I also worked closely with the quality assurance department to make sure it retained its educational integrity while being fun for kids. <em>Pencil-Pal: Kindergarten</em> can be found on the <a title="Pencil-Pal: Kindergarten" href="http://itunes.apple.com/us/app/kindergarten-pencil-pal-learning/id373569262?mt=8" target="_blank">iTunes App Store</a>.</p>

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